Overview
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America invaded. The President under attack. Russian armies are on the move again. Now is the time for war, now is the time to strike back. Would you take the helm of the allied forces and fight back with the remnants of the American army, seeking to take back the US homeland from the evil Russian invaders? Or would you become the Soviet commander, fighting for Premier Romonov, backed by the psychic commander Yuri, seeking only the glory of the USSR?
And thus we have Red Alert 2, one of the latest releases from Westwood Studios and the newest title in the Command & Conquer family of titles. Red Alert 2 is a Real Time Strategy (RTS) game created by the company which practically invented the concept and it more than lives up to its predecessor's reputation.
With both a detailed single player campaign and some very fun options for multiplayer, including the World Domination Tour created for Command & Conquer: Tiberian Sun, Red Alert 2 gives a rich and expansive RTS experience.
Gameplay, Controls, Interface
Far and away Red Alert 2’s strongest category, the gameplay will not disappoint. Gone are the problems with tank rushes and engineer raids, as Westwood has decided to focus on ‘balancing high,’ a fascinating principle. It relies on strong units that can deal out large amounts of damage, preventing the original problems with tank and engineer rushes. In fact, they are so confident in this concept that they’ve included a host of powerful combination attacks, rather than just the old engineer rush, that would have unbalanced any other game of this type.
Like a normal RTS game, Red Alert 2 relies on the creation of a base with a series of preset buildings. As these buildings are created, they serve any number of uses -- from building units to providing new technology with which to wage war. The way this is handled is a slight disappointment from games of this genre, as the basic rules governing creation of buildings and units are the same as they’ve always been in Command & Conquer, with little innovation.
The single player experience in Red Alert 2 consists of a series of 12 missions for both Allies and Soviets, with each mission having a Full Motion Video (FMV) cut-scene, which explains the backstory and the next mission. These FMVs are grea,t in my opinion, as they portray the story purely from the side of the game you’re playing (allied or soviet), and none of the story relies on having played from the opposite side. If you only want to play through the Allied missions, everything will make sense.
Graphics
Following Gameplay, Red Alert 2’s graphics are its second strongest element. Each unit has a lot of detail and, although only in 2D at 16bit color, they are highly detailed and move very well. Combine that with maps that are wonderful to look at in and of themselves and you’ve got a graphically impressive title.
Audio
Although the sound effects in Red Alert 2 don’t have the sheer mass of such games as Starcraft, they do have a relatively unique character. Each unit has a distinctive series of sounds, many of which are obviously faction specific, from the eerie sounds of the psychic trooper to the southern drawl of the Rocketeer commandos.
Red Alert’s soundtrack is entirely too appropriate for the missions, strong and dramatic for the allies, and grim and determined for the soviets. The two major problems I found with the soundtrack were its repetitive nature and complete lack of any action specific music, such as battle music that heightens as the fight grows more intense.
System Requirements
Miniumim: PII 266mhz, Win95/98/NT4.0 with Service Pack 3.0 installed, 64MB of RAM, 4x 32bit CD-ROM, 350MB HD Space, 2MB Video Card w/16-bit Color.
Multiplayer: Two player -- 56kpbs modem, TCP/IP Connection, or IPX LAN. 3-8 Players -- P450, 128MB RAM.
Reviewed On: AMD K6/2 400mhz, Win98, 64MB RAM, 4GB HD, Diamond Viper V700U, Creative Labs Soundblaster AWE 64, 24x CD-ROM.
Relation To Previous Installments
Without a doubt, Command & Conquer: Red Alert 2 does everything that Tiberian Sun should have, but didn’t. It shines, it sparkles, it destroys even the toughest of stains. With vastly improved graphics, enhanced gameplay, and a far easier interface, Red Alert 2 is definitely the most advanced Command & Conquer title ever produced.
Room For Improvement
Unfortunately, the same gameplay that makes this the best Command & Conquer title ever, is also its greatest hindrance. Although certain bugs in the balance of forces have been resolve, nothing has been done to change the basic feel of the game. There isn’t any innovation in the areas of building or unit production and ‘superweapons’ still take minutes to charge and function like one shot weapons.
Bottom Line
Command & Conquer: Red Alert 2 is probably one of the most entertaining RTS titles I’ve played all year. I came, I saw, I saved Washington, DC from certain destruction. Although the gameplay hasn’t changed much from the original, the updated graphics and the resolution of minor bugs make this a wonderfully enjoyable title.
Overall rating: 7
Command & Conquer: Red Alert is a real-time strategy game and second release in the Command & Conquer series, having been released in October of 1996. it is also the first game in the Red Alert sub-series that takes an alternative path/story of the main Command & Conquer series.
Red Alert is set prior to the events in Command & Conquer in an alternative history where the Soviet Union has invaded Eastern Europe and started a new war against the remaining European countries and the United States.
When the game was released in 1996 it was praised by fans and critics alike for its intuitive user interface and gameplay that was ahead of its time. New, groundbreaking features introduced with the release of Command & Conquer Red Alert included the ability to queue commands, create and assign multiple units into a single group by a simple drag and select, as well as multiple factions with different strengths and weaknesses. These features have since become standard for the genre.
Command & Conquer: Red Alert also featured both a single player story campaign and was one of the first games to feature competitive multiplayer modes. The single player campaign contains varying paths to victory depending on which faction is being played. The single-player campaign features live-action sequences that have become a staple in nearly all Command & Conquer games.
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The multiplayer mode in Command & Conquer Red Alert is a basic skirmish mode where players select a faction and face off against up to eight other players.
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Command & Conquer Red Alert was originally released for Windows 95/MS-DOS as a full commercial/retail release by Westwood Studios. Westwood Studios was purchased by Electronic Arts and subsequently closed a few years later. Electronic Arts still holds the copyright to Command & Conquer video game series.
In August of 2008 Electronic Arts released Command & Conquer: Red Alert as freeware to coincided with the release of Command & Conquer: Red Alert 3 and the 13th anniversary of the start of the C&C series.
Electronic Arts no longer offer Command & Conquer Red Alert or any other C&C game for free on the promotional download site created in 2008, but they have allowed it to remain as freeware. It is currently offered for free download from a number of third-party fan sites with the most reputable ones being Redalert1.com and CnCNet.org.
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In addition, the original multiplayer hosting service is no longer supported but CnCNet.org does offer to host for Red Alert as well as a number of other Command & Conquer games that have been released as freeware as well.
The services offered by CnCNet.org are completely free and are funded by donations. Additional information on this service, how to install and available games can be found on their site by following the links detailed below.
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The links detailed below will take you to third-party hosting sites for Command & Conquer Red Alert. While they have been confirmed to offer the game, one should always take caution when downloading and installing from the Web.
→ RedAlert1.com→ CnCNet.org→ AllGamesAtoZ.com
About the Command & Conquer Series
The Command & Conquer series of real-time strategy games contains a total of 20 titles which include both full releases as well as expansions. The first game in the series, Command & Conquer was released in 1995 and the last Command & Conquer Tiberium Alliances, was released in 2012.
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Electronic Arts have gone on record saying that the series will continue but as of 2015 the future of the franchise is still somewhat of a mystery. The most recent activity/development on the series was for Command & Conquers: Generals 2, but that was halted back in 2013.
The latest rumors surrounding the series have suggested that Electronic Arts has given up on the series despite the popularity of CNCNet and the number of games hosted and played there. It is not out of the question that the series could come back and if you are interested to find out the latest news, rumors, mods and more be sure to have a look at CNCNZ.com which offers some great Command & Conquer related info, news, and content.
Games in the Command & Conquer Red Alert Sub-Series
The Command & Conquer Red Alert series of games includes three full PC titles and five expansions released from 1996 through 2009. The games follow an alternative history that was created when Albert Einstein traveled back in time in 1946 and eliminated Adolf Hitler.
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While the intentions were good and World War II with Germany was averted, it ultimately led to the invasion of Europe by Stalin and the Soviet Union in the 1950s. It is this backdrop and conflict that is told in the series and is primarily a conflict between the United States and the Soviet Union.
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The series is well known for it's unique and sci-fi based units and technology as well as dual single player campaigns and robust competitive multiplayer mode.